Traveller Starship Design - Flayer class corsair

CRAFT ID Flayer class corsair TL: 12 MCr366.56 (Other)
HULL 540/1,350 Displacement=600 Config=2S Armour=40G (0 )
  Loaded=9,771.05 Unloaded=8,758.64    
POWER 53/106 Fusion-C = 4,800.Mw Duration=300h/12.5 days Extended Endurance=541h/23 days Fuel Scoops Purifiers=12 hours No EMMask
  ExtEnd excludes: (0g)
DRIVES Jump=2 16/32 Avionics-12 Maneuver=2g 27/54 Agility=0
COMMUNICATIONS Radio-Syst x1, Radio Jammer-Syst x1
SENSORS A-EMS (FrOb) x1, A-EMS Jammer (FrOb) x1, P-EMS (IntStlr) x1, Hi-Dnst-C (50m) x1, Neutrino-C (1 Mw) x1
  Scans AOS=R AOP=R POS=D POP=D PES=S PEP=F
WEAPONS 6 hardpoints 6 occupied batteries bearing 100%
  Turrets:    
  Dual Laser-7 x 2 in 1 batteries
  Fusion-12 x 2 in 1 batteries
  2 Missile, 1 Sand x 2 in 1 batteries
  Bays:    
  Spinal:  
  Missile Magazine: HE=100 b/r Atomic=100 b/r Total=800 missiles. 1 b/r=4 missiles
  Combat Statistics: Turret Bay Spinal
  Laser 3, bty 3
  Missile 3, bty 2
  Sand 2, bty 2
  Fusion 1, bty 1
SCREENS DefDM= 4  
CONTROL Computer=Model 3/fib x 3, Panels=Dynamic Linked x1,431
  Basic Env(heat/light, Basic LS (air/water), Ext LS (food/recyc) , Airlock x6, Grav plates , Inertial Comp
CREW Crew=21 Bridge=1, Engineering=2, Gunners=5, Flight=2, Troops=10, Command=1
ACCOMMODATION Stateroom x27
SUB CRAFT Launch x 1 20 tons Crew 2 TL 9
OTHER Cargo=559 Kl/41 tons, EMLevel=Moderate Fuel=1,935 Kl/143 tons, ObjSize=Average One jump requires 360 KL/26 tons of fuel
ANTI-HIJACK
CUSTOM FEATURES Cargo bay to swallow ships 110 tons or l ess x 1, 20mm HiVel AutoCanno n x 1, 20mm AutoCannon slug ammo x 100000
NOTES The clamshell doors at the front can open to swallow ships of up to 110 tons displacement. There is an autocannon helpfully placed covering the hold to deal with the crews of such unfortunate vessels. Although a value is given for an atomic missile magazine, vessels of this kind find the obtaining of such weapons almost impossible under normal circumstances. Their only source of supply is attacking small Imperial vessels; but most corsair captains will make use of atomics if they can get them.
HIGH GUARD 6222?C2-020000-31003-0
  TCJMPCC-ASMNGR-LEPMI-F Weapons reflected are highest values.
CREDIT Designed by SHIPS for Windows III v 15.6 on 05 November 2000