Traveller Starship Design - EF-12 Fleet Escort

CRAFT ID EF-12 Fleet Escort TL: 12 MCr6,568.16 (Escort)
HULL 7,200/18,000 Displacement=8,000 Config=4S Armour=40F (0 )
  Loaded=150,438.59 Unloaded=140,677.38    
POWER 1,266/2,532 Fusion-C = 114,000.Mw Duration=450h/18.8 days Extended Endurance=756h/32 days Fuel Scoops Purifiers=12 hours EMMask
  ExtEnd excludes: (0g)
DRIVES Jump=2 216/432 Avionics-12 160kph Maneuver=3g 576/1,152 Agility=0
COMMUNICATIONS Radio-Syst x3, Radio Jammer-Syst x3, Laser-Syst x3, Maser-Syst x3
SENSORS A-EMS (FrOb) x2, A-EMS Jammer (FrOb) x2, P-EMS (IntStlr) x2, Hi-Dnst-C (50m) x2, Neutrino-C (1 Mw) x2
  Scans AOS=R AOP=R POS=D POP=D PES=S PEP=F
WEAPONS 80 hardpoints 80 occupied batteries bearing 100%
  Turrets:    
  Triple Laser-7 x 30 in 3 batteries
  Bays:    
  50-ton Particle x 1 Factor-4
  50-ton Plasma Gun x 1 Factor-6
  50-ton Missile x 3 Factor-8
  Spinal:  
  Missile Magazine: HE=25 b/r Atomic=25 b/r Total=7500 missiles. 1 b/r=150 missiles
  Combat Statistics: Turret Bay Spinal
  Laser 8, bty 3
  Missile 8, bty 3
  Plasma 6, bty 1
  Particle 4, bty 1
SCREENS DefDM= 7  
CONTROL Computer=Model 6 x 3, Panels=Dynamic Linked x15,290 , Backup computer=Model 2/fib x 3, HUD x157, Lge holo x10
  Basic Env(heat/light, Basic LS (air/water), Ext LS (food/recyc) , Airlock x80, Grav plates , Inertial Comp , Auxiliary bridge
CREW Crew=168 Bridge=12, Engineering=33, Gunners=40, Flight=8, Troops=50, Maintainence=6, Command=16, Steward=3
ACCOMMODATION Stateroom x180, Std sickbay x1, (regrowth berth) x2
SUB CRAFT 50-ton craft x 4 0 tons Crew 2 TL 0
OTHER Cargo=3,682 Kl/273 tons, EMLevel=Moderate Fuel=41,850 Kl/3,100 tons, ObjSize=Large One jump requires 12,825 KL/950 tons of fuel
ANTI-HIJACK Basic software x 1, Camera eye x 1,600, + passive InfraRed x 1,600, + light intensifier x 1,600, Schematic display bd x 3, Hatch controllers x 1, Gravity controllers x 1, Hull electrics x 3, Laser rifle x 1,600
CUSTOM FEATURES
NOTES For a TL12 ship, a splendid design; the craft has respectable weapons, tolerable performance statistics and even manages an Agility point. The only slight drawback is the lack of armour.
HIGH GUARD H423?63-000000-86408-0
  TCJMPCC-ASMNGR-LEPMI-F Weapons reflected are highest values.
CREDIT Designed by SHIPS for Windows III v 15.6 on 05 November 2000