Malkar – Religious Symbols and Relics
To many people the religions of Willowstar and Malkar are the same; at least what they represent is the same. Those non-zealots who go about their work and pay no heed to the two religions perceive that Malkar (or Willowstar) do not affect them so they don’t need to bother with the details. These people are wrong. Malkar in particular has been successful in infiltrating (perhaps a strong word but it serves) all aspects of the daily lives of the many lands of Grayhawk. Politics, commerce, farming, royalty – all areas where Malkar has sought to gain influence and credibility.
This
influence has brought with it followers. These followers then sustain
the religion and make it grow – give it more power. Some areas are fanatical
about the new religion whilst others have a healthy scepticism and are
not afraid to question the agents of Malkar. Humankind is diverse and
the religion reflects the changing attitudes of its worshippers.
The
main religious centres in any kingdom are the temples. These not only
represent the base of power and headquarters of the local priesthood,
but they also possess a tangible force that gives comfort to all who enter…priests,
soldiers of god and worshippers alike. When in the central pentacle of
any temple (close to the altar) it is possible to feel
Malkar himself…and to communicate as though he was beside you.
Next
are the shrines that can be seen littered across Grayhawk. These come
in all shapes and sizes and can be as small as a few stones in the road
or as grand as a small building. It depends on the personality of the
priest involved. All priests can create a shrine whereas only a High Priest
(9th level) can create a temple. A shrine is not just an homage
to Malkar it has both religious and physical benefits to the priest. Some
priests feel safer when they create a shrine, some say that their thoughts
are guided by Malkar whilst others swear that their luck improves in such
a place. A Malkar shrine will increase the rate of healing by 1 point per day for
the purposes of wounds sustained. Even if the recipient does not follow
the faith he will be able to reap the benefits of Malkar providing the priest is present and giving guidance!
The
individual relic (holy symbol) can be anything chosen by the priest…it
doesn’t have to be a weapon either. This relic will then gain power as
the priest gains experience points, actually becoming a magical item very
shortly after it’s consecration. I will allow 1st level priests
to have gone through this consecration process so they start the game
with their own relic. All you have to do is choose what you want for a
symbol. If this relic is destroyed they can get another one but to do
so they must have it blessed by a High Priest in a temple.
Again there will be minor regional variations depending on where the priest is based but the following is broadly correct throughout most of Grayhawk.
1st level – The
Acolyte – initially
all priests start out on the path to enlightenment and they are viewed
as novices by the population at large. Even other priests, whilst respectful,
realise that the newbie priests have a lot to learn.
2nd to 4th
level – Journeymen – at these levels the priest has gained some experience in the field – be it accomplishing tasks
given to him by the local High Priest or by striking out on his own in
the world of adventuring. These priests are many and varied and will be
the most common form of priest met throughout Grayhawk. Some never actually
lose this status as their lives are full of minor tasks and seemingly
demeaning ventures.
5th to 7th
level – The Professional – Upon achieving these levels the priest is now someone to be reckoned with.
Experienced enough to know what he’s talking about he is given the more
arduous and dangerous tasks. Professional priests are now at the nexus
point in their lives – even the relics they now carry will start to exhibit
magical (or spiritual) properties. Professional priests carry the greatest
burden of expectation and the general populace will realise that these
men and women are salvation, counsel and protectorate all rolled into
one.
8th level – The
Nae Priest – This
is the penultimate step before the priest reaches the Hierarchy. It is
often the most difficult stage in the priests development – where he will
learn the skills necessary to become one of the chosen…a High Priest.
Most Nae Priests will start to accumulate followers who will later be
the bedrock of their temple staff.
9th level – The
High Priest – This
is the point where Malkar smiles upon the priest and grants him the most
feared of his powers. At this point the priest has the ability to create
his own sacred temple (though not all High Priests do this) and in doing
so will attract worshippers from all over, depending on how well inhabited
the area in which the temple is situated. Now all the priests’ prayers
are heard by Malkar. The full power of the religion is behind the High
Priest’s edicts.
13th level – The
Bishop – A
bishop is the next step along the hierarchical trail. A priest who attains
this level is able to instruct and control many High Priests. Some larger
cities have more than one temple so a bishop will be on hand to ensure
correctness and fairness (and the will of Malkar) prevails.
17th level – Nae
Prelate – The
most difficult ladder in the Hierarchy of Malkar. At this level the priest
is left in limbo, not able to gain further experience points. This is
the waiting room where the priest must let the will of Malkar, and Fate,
decide the next step. There can be only 1 prelate – the highest order
of Malkar – and Malkar must decide personally who that prelate will be.
18th level – The
Arch Prelate – Malkar’s version of the Pope. It is a unique position because the prelate
can call the direct aid of Malkar at any time and at any location. Of
course it is up to the deity to decide what action he will take but most
kings respect this position across Grayhawk. Upon achieving this level
the Arch Prelate can increase in levels (theoretically there is no limit
to the level an arch prelate can attain).
Priests
do not have magic points like sorcerers, their power is granted directly
from Malkar himself. A priest is able to cast 1 spell above their level
– so at 2nd level they can cast 3 spells, at 3rd
they can cast 4 spells etc. There is no limit on the level of spells they
can cast. To regain spells the priest must prey to Malkar. For every hour
of prayer they can cast another spell. If they are high level they can
recover all their spells by putting in a full 8 hours of contemplation
(this is equivalent of a night’s sleep for a sorcerer). This is only relevant
if they can cast more than 8 spells.
A
priest does not have a finite capacity for the spells he can cast. Sorcerers,
for example, have a repertoire – if they exceed their spell limits they
must write down these spells or forget them! Priests never forget spells…it
is part of their religious study and once gained a spell can only be taken
away by Malkar himself.
Spells
can be augmented by the religious symbol the priest carries. The symbol
acts as a focus for the spell cast – some symbols are more capable than
others are. For instance, if a priest had a sword as a relic he could
focus and target the results of that spell better. Conversely if the relic
was a cloak he may be able to enhance the capabilities of a bless spell.
It depends on how the relic develops. One that has seen lots of action
(used extensively by the priest at every opportunity) will be more susceptible
to this than a relic that is only brought out of the box on holy days!
Priests
will develop a special relationship with their relics. The better the
relationship the more augmentation they can expect at higher levels.