Assassins and Spies
The First Night

The revelation confronting the party that Jeran, the Marraq telepath, has had his shadow stolen rocks the confidence of the group. The days victories and triumphs seem somehow hollow. Worse still, Jeran's attempts to look into the Book of Spirits are futile. The link between the shadow and spirit begins to dawn on him as he is totally unable to read the tome he has carried for so long. In disgust he hands the book to Kerat, the Asharok.

Whilst Moshan and Karim discuss the implications of this event news filters to them that there is some unusual activity in the citadel. Jeran and his friends move into the grim night where Moshan confirms the presence of many demons. It appears that there are many winged horrors abroad and they are targeting random individuals. Instead of a gruesome death these unfortunate individuals are hauled away for interrogation. Jeran sends telepathic communications through his extensive telepathic network to alert the inhabitants of the citadel what is happening. Moshan and Karim decide to take more direct action and go in search of one of the winged creatures.

Moshan eases the demonic blade from its scabbard and stalks the night. It is not long before he senses a demonic presence. His Eldrych background affords him many unique powers to deal with the presence of demons and he quickly 'binds' one of the demons (Krulgin) into submission where he proceeds to gain information from it.

Meanwhile Jeran is surprised to find a mind brushing his. He makes contact and it is Beremoth. The demon lord taunts the Marraq regarding the disappearance of his shadow but Jeran looks beyond the taunting, trying to gain information about the environment surrounding Beremoth. To his amazement he picks the thoughts from the gloating demon lord's periphery and he sees Kareel, the nimble thief and seeress, apparently enjoying the demon's company. This, Jeran feels, is far more interesting than trading insults with Beremoth and he soon sees one of the unfortunate soldiers brought before the demon lord for interrogation. Kareel offers to conduct the torture, an idea which amuses Beremoth greatly but her administrations seem unusually heavy-handed and the poor soldier dies under questioning. The Marraq closes the mind link to the demon.

Moshan and Karim return to the palace to relay their findings to Jeran - who reciprocates the process. Moshan senses something unusual about the room they are in. It is a gnawing, aching feeling that something is not quite right. Out of the corner of his eye he spies a man whose race is not one of the five represented. A voice in his head says 'Rosen'. Indeed the man, called Lorlucan, is from the Northern Grayhawkian city. Moshan wonders how he would know such a thing but the thought disappears when Karim tells them that the young man possesses an unusual latent power. Karim's sorcerous sense realises that this young Rosen is a profound and, as yet, untrained sorcerer. Lorlucan is drawn to the ring worn by Moshan. The ring was an heirloom but he tells the Eldrych that it is made from a rare and unusual gemstone found only in the mountains around Rosengrad - his home city. Lorlucan informs them that it is a Red Diamond. Karim examines it and confirms the young man's findings, adding that it has a peculiar ability to store magic. Moshan takes a long look at the new arrival. A thousand questions lie unanswered and although it goes against his better judgement he removes the ring and hands it to Lorlucan.

At this point one of the chancellors runs into the palace screaming: "Assassins! There are assassins everywhere!"

Anandar, the Ashandir killer, looks up from his many vials of strange brews and bottles. Until this point he had been resting from the exertions of the days battle. He straps on the spiritual broadsword and grins. "This is my area I think." With that he is gone. Jeran stretches out his mind. The information streaming back from his telepaths indicates that many dark robed killers of various types - Darklanders, Orcs and Elenorians - have scaled the walls and are attempting to strike a decisive blow against the important leaders and generals. Jeran and Karim remain in the palace to direct operations against the dark assault whilst Moshan decides to leave the citadel. Despite calls for constraint by his chancellor Moshan ignores all the advice. He dons the dark robes of the spy and moves out over the walls.

The next few hours are grim. Jeran and Karim pace the palace awaiting news. Initially it seems that only several important leaders have been killed, certainly not enough to affect the overall command structure of their army. They begin to relax but Jeran suddenly gasps. He has been keeping a constant telepathic link with Anandar and the assassin suddenly howls a scream into his mind. Jeran quizzes his friend and it becomes clear that Anandar is completely paralyzed. Ironically Anandar's mind is not paralyzed and he recounts how he has been rendered immobile by a seriously efficient poison. Indeed, in a further shocking irony he realises that it is Gorgon, his father, that has administered the drug. Gorgon throws his son over his shoulder and says, "Come, my son, let us meet Cedron."

Jeran swears and reaches for his Darkbow. Karim is already moving and the Darim swordsman tells Kerat and Lorlucan to arm themselves. "We are going to rescue Anandar," he tells them. Jeran is in constant communication with Anandar, who tells them in great detail the route his father is taking. Soon they are out of the citadel, beyond wall five and wading through the massed ranks of Cedron's armies.

Moshan moves as though the night was his closest friend. Any shadow becomes a welcome cloak he wears and covets. Orcs by the thousand are unaware of his measured footsteps. Beyond the orcs lie Darklanders - infantry and archers. Not even their exceptional senses can detect the Eldrych as he breaks through the front line with little effort. Beyond are the supply lines and rows of siege towers. Frantic repairs and construction proceed as the Eldrych spy oozes through their ranks. The enemy troops stretch for miles but none hinder Moshan. The three camps are split - Beremoth and the demons inhabit one part of the battlefield just as Cedron and Shadazaar share separate enclaves.

Moshan finds himself moving towards a huge marquee with the crest of a black dragon emblazoned across it. This can only belong to Shadazaar. Curiosity, or perhaps belligerence, urges him on to investigate the centre of operations. It is, for Moshan at least, a simple thing to gain access to the huge tent. Generals come and go. They give or receive information and disappear. Shadazaar is surrounded by one hundred female bodyguards who lounge on huge cushions. The leader of the Unmaker's army is an urbane, polite man but there is no mistaking the pure power of his gaze and his presence seems to fill every available space within the tent. Moshan moves closer, in two minds whether to creep up behind the ancient dragonlord and slay him but at the last second he simply steps into view. The one hundred bodyguards react instantly but a raised hand from Shadazaar stops them. A further casual wave dismisses them and Moshan and Shadazaar are alone.

They speak politely for some time. Shadazaar intimates that Cedron is a madman and that Beremoth has an ego larger than the world itself and for all the death of recent days Moshan cannot help liking this man before him. After all they share something which few men share - power over dragons. Shadazaar wishes Moshan well in his quest for survival and Moshan departs into the night to head back to the citadel that has become his home.

With Jeran in constant communication with the paralyzed Anandar it is only a matter of time before he, Karim, Kerat and Lorlucan close in on Gorgon, the stealer of Anandar. Although deep behind enemy lines Jeran constructs a simple plan to ambush the man. Karim, Kerat and Lorlucan leap from behind cover to attack Gorgon. The assassin is quick to defend and although taking several minor wounds is able to fend off the initial assault. It is all that Jeran requires, however, as he puts an arrow into the traitor's throat. Kerat and Lorlucan grab the body and the five men move back into the safety of citadel.

The dawn of the second day sees the hordes of orcs and goblins crash once more against the strong walls. Anandar remains paralyzed although Karim is certain that the effects of this will wear off during the day. Jeran continues his telepathic monitoring of the battle as the slaughter begins afresh.

News quickly filters through to the palace that thousands of goblin skirmishers are currently trying to attack the tunnels beneath the citadel. The Ashandir troops are holding firm but Jeran, Moshan and Karim decide to take a closer look. Lorlucan descends into the tunnels and is distinctly aware of a deep-rooted throbbing in his head. He tells Karim of this and the sorcerer/warrior informs him that there is something magical occurring. Lorlucan a piece of rock in his hands - debris from an earlier battle - and focuses his mind upon it. As his hand slowly closes around the rock it's molecular structure changes and it 'melts' before their eyes, falling to the ground and is instantly absorbed into the floor.

Moshan urges further investigation. Lorlucan then places a hand upon the rock. He becomes instantly aware that the citadel itself is alive. It is not the sentience of humankind but instead a more measured, patient presence. The young Rosen tells them that he believes that this is the very place where Promethius - the all father and creator of the universe - ordered the Laws of Nature and created Time. Such was the profound impression that Promethius had upon his environment that the citadel became alive. Moreover, young Lorlucan seemed to share similar feelings of 'kinship' towards this gargantuan sentience.

Lorlucan pushes against the walls of the tunnels. To his amazement the walls give - as if made of water - and his entire being slips into a spiritual domain that few men have ever experienced. He feels the slow heartbeat of the citadel as he rests in its bosom. Although not able to feel a physical presence he is aware that a mere thought could transmit him instantly to any point within the citadel. He returns to inform his companions of his findings. They all stare at the young man with renewed respect.

Moshan decides that he and Jeran should have further talks with Shadazaar - the sane face of the Unmakers hordes - as their need to study the Dark Prophecy is becoming urgent. Karim agrees to guard the still prone Anandar as the Eldrych spy and Marraq archer move out to the battle. Their stealth guides them easily through some of the quieter areas of the fighting and Moshan leads them towards a second meeting with Shadazaar. Soon, two hours after noon, they enter the dragon lords tent as if they were generals of the Unmakers armies. Strangely they are not stopped and Shadazaar greets them with a bleak smile.

Moshan tells them of their plight and Shadazaar smiles. "You wish to read the Dark Prophecy?" he says. "Of course..." He hands them an ancient manuscript - a script which holds the words of the darkest creature that ever lived....

The Dark Prophecy

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