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GreyChar Revision History

Version

Feature

Description

v3.4 Reset weapon notes A Character Reset wasn't clearing the notes against each weapon; this is fixed
  Expandable notes panels Items and Equipment fields on the Notes page now expand and contract like the Description one does. For all those many magical items
v3.3 Ishtarian Katana Technique To support the rules for the new style
v3.2 Location HP values New output tags |HEAD| |CHEST| |ABDOMEN| & |LIMB| added to allow a damage grid if desired.
v3.1 Poison Lore Added the calculation for this skill's percentage
  Throw/Knock This wasn't displayed for the Unarmed weapon. Corrected.
v2.9 Backstab for Thieves Added to the 'Add Skills for My Class'
v2.8 Skills getting no percentages Some of the skills filled in when "Add skills for my class" was clicked were named differently to the ones in SKILLS.TXT (eg Pick Lock instead of Pick Locks), and so didn't show a percentage. These are fixed
  Add skills for higher levels The 'Add skills for my class' option on the Skills page now adds skills gained at the characters level if re-run
v2.5 Armour Suggester This now fills in the type of armour selected if the user accepts the suggested AC
  Excellent Weapons If the letters XL appear in the Note on a weapon, it is calculated as Excellent
  Sword attacks Sword weapons marked *** on the table get an extra attack and parry per 4 levels after

v2.3

Announce Loaded

A message box pops up to confirm when it’s finished loading

  Knockout blow and Distraction with Unarmed combat Added to the extras for Unarmed
  Crash over 11th The program would crash if the character was higher than 11th level; fixed

 

How many Dodges?

The Skills list now says if the character has 2 dodges as well as the percentage

 

Spells in the install kit

Doh! Up to now the spell files have been missing, rendering the spell section of the program unusable. Pillock. This is fixed.

v2.2

Fix: Disarm and Lightning Draw

The percentage value calculations were incorrect. These have been fixed.

v2.1

Fix: Crashes with some spell files

If a spell name had * at the end of it (used by Chappie to indicate a customized spell), the program couldn't read the resultant spell file. All the spell tables have been adjusted to remove these. Note - any characters already created and given spells which have * on the end will need those spells removed and added again.

v1.9

Armour value lookup

A pull-down list on the Armour screen, which offers the user the chance to set his AC from the selected armour type.

 

5 per 2 not 5.2

Older versions displayed 5/2 attacks as 5.2 on the output sheet, and so on.

 

Values for specials

Things like Disarm, Stun, Lightning Draw are calculated and displayed on the output sheet. This is a bit of a work in progress!

v1.8

Fix: Fail to cope above 5th

The box for entering XP points couldn't cope with more than enough for about 5th, so it's been replaced with a simple text field. After entering a new value you have to click 'calc' but at least it does now work

 

New weapons screen

The original weapon screen was acting inconsistently with how it stored weapon data, leading to all sorts of failures. Replaced with a grid, which also squeezes the weapons onto 1 page again - and will allow space for Excellent and Non-Proficient one day.

 

Lock menu options while loading/saving

One thing that seems to cause problems is starting work on a character before they've saved properly. The menu options on the Basics screen have been set to disable while this is happening.

v1.7

Set Spell Points from Magic score

To save Sorcerers having to go back to Page 1 to check their Mag value before setting their spell points on the Magic screen

 

Busy cursor on save/load

So you don't think it's crashed while it's chunking stuff to and from the 'disk'

 

Spellbook Output

A fairly simple dump of the spell details for each spell the character has had selected for them, to an .htm file that can be printed from Internet Exploiter

 

Multiple Output Templates

When you click to Export the character sheet, a choice of sheet designs can be selected from. Instructions in the manual will help you add your own, so you can design a sheet you actually like. A couple of samples are included, one with a smaller picture image, one with only 3 weapon boxes which leaves more room for spells and notes, and one with a parchmenty background for pretty prints and posting on websites.

v1.6

Notes honour Carriage Returns

For the Description/Notes box (only), line breaks will be ‘honoured’ on the output sheet rather than the text being flowed - so you can create lists in Notes and have them appear 1 to a line.

v1.5

Enlargeable Notes field

For a better view of the Notes, for those who want to track names like Geoff when they appear.

 

New Output sheet Tags

|VERSION| will display the version of GreyChar that created the sheet. |TODAY| displays the date it was produced.

 

Fix:

Weapons displayed on the screen didn’t update when enough XP was added to increase level

 

Fix:

Missile weapons appearing on Output with parries

 

Fix:

STI calculated 5% too high

 

Fix:

Parries for weapons with P1 at 3rd level calculated with full level not level-2

 

Fix:

Missile To Hit bonus calculated with Strength as well as Dexterity

 

Fix:

Missile weapon Damage bonus calculated wrong

v1.4

Spell Details Lookup

Displays the full details for a selected spell

v1.3

Classes Eligible

Displayed on the Stats screen as the values are entered

 

Add Skills for Class button

Automatically adds the standard skills for the selected class to the selected list

v1.2

Initial Release

July 2009