Standard Mission Equipment
Clothing and Armour
- If character has Battledress skill - Suit of Confederation Battledress
BD-14; if not, Combat Armour CA-14
- Clothes corresponding to each fake identity
- Black covert ops suit; scan-resistant heat-signature dampening
material, lots of pockets, LI/IR goggles.
Standard Weapons
- Standard issue Ganesh Military Supplies gauss rifle-12, ten clips
- Box of 20 HEAP RAM grenades
- 9mm Predator-AS autopistol, ten clips, box of 50 rounds.
- 10mm TerraForce snub revolver, silencer, boxes of 50 rounds each
of slug, HEAP, flechette, gas, tranq
- Ganesh Military Supplies GMS-13 scan-negative plastic dart gun
and 50 darts.
- Dagger, scan-negative impact-forming plastic.
Elective Weapons
- If the character has "Weapon" in his Mustering benefits,
and has skill with it, an example of a non-standard weapon (ie not listed
above) may be possessed.
- Weapons not qualifying as above may be bought if the character
can afford them!
Electronics
- Rolex GQ92 Diver's Watch, includes talisman ID reader synched
to the anti-hijack on the Nemesis.
- Cray 6523 hand computer, special SolSec dual-personality model,
capable of appearing completely normal, extra espionage packages loaded.
- Sony WC-75 wrist communicator, continental range radio.
- Vascar MK-6025 'Dneiper' PRIS electrobinoculars with still imaging and 10-minute
video record facility
Identities
- Each character has complete equipment for two complete identities;
one for Solomani free traders such as would own the ship, and one for unexceptional
Imperial civilians.
Funds
- Imperial and Solomani CashCards for each identity, with a balance
of Cr100,000 each transferable between