House Rules

Combat

Natural 2 with a firearm: jammed, throw Difficult, <skill>, Dex to clear it.

2-Weapon Firearms Use

Either-handedness costs 1 elective skill point if not rolled
Ambidexterity from Either costs 1 elective skill point if not rolled
Unarmed Combat - see seperate write-up

Movement/Actions

In one round you can:

Skills

Jack Of Trades as per Classic Traveller, i.e. counts as Level-0 in most skills. Not included are most scientific study skills and knowledge skills.

Training: Tasks as follows;

To find training for a skill:
Routine, <Skill>

To complete training:
Routine, Determination, 20 hours
Costs Cr10/hour base.

To learn the skill:
Difficult, <Skill>, Instructor's Instruction or Int, ticks / 20
Failure awards 3D ticks, success removes all.