House Rules
Combat
Natural 2 with a firearm: jammed, throw Difficult, <skill>, Dex to clear it.
2-Weapon Firearms Use
Either-handedness costs 1 elective skill point if not rolled
Ambidexterity from Either costs 1 elective skill point
if not rolled
Unarmed Combat - see seperate write-up
Movement/Actions
In one round you can:
Jack Of Trades as per Classic Traveller, i.e. counts as Level-0 in most skills. Not included are most scientific study skills and knowledge skills.
Training: Tasks as follows;
To find training for a skill:
Routine, <Skill>
To complete training:
Routine, Determination, 20 hours
Costs Cr10/hour base.
To learn the skill:
Difficult, <Skill>, Instructor's Instruction or
Int, ticks / 20
Failure awards 3D ticks, success removes all.